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Warrior


The warrior is our bloodthirsty melee monster, able to tear through even the biggest lumbering monstrosities with a few well placed swings. We can expect lots of melee special moves as well as passive or activated traits, for a single or party wide buff to damage and defense.

We will not have the traditional "defensive warrior" role in Dungeon Runners, like the other two classes he will be about dealing damage and killing hordes of monsters. Of course he will have a higher defense rating and more hit points but that is because of his up close and personal play style, and if that is what you are looking for the warrior is for you. With that said the warrior will be the most loot reliant class which makes digging through all the freshly found loot more exciting.


Ranger


Our ranged class will have all the basics, like aoe shots, poisons and dot's along with traits or buffs to increase his attack speed or run speed, etc. I'm excited to see how they approach the ranger in Dungeon Runners. Ranged classes can vary a lot being very efficient killing machines dealing mass damage from afar or not being able to keep up with the fast paced killing.

I think it is safe to expect something along the lines of the traditional Hunter, perhaps traps will be made availible, but unlike other games traps will have to be immediate activation to keep up with the pace of the game. When you have 100's of low hitpoint monsters you are not going to take the time to try and lead them to a trap, Dungeon Runners is all about instant gratification and I have no doubts they will deliver on the Ranger. We will have to wait and see how it all balances out. If you don't like being up in the monster's face then this is your class.


Warlock


Master of destruction and the demonic arts, whether it be casting a spell of mass destruction or summoning a horned demon from the netherworld to lay waste to your foes this is the class that would be able to do it. The pure caster of the trio won't be for everyone but having the ability to summon demons and take down large groups of mobs quikly is very exciting.

It is all speculation at this point but the Warlock should be allowed to wear anything including plate mail if you meet the requirements, which is a nice change from being restricted to cloth. A Warlock's gear is a major part of the character but for casters it is going to be skill choices and skill usage, more then any other class the Warlock's playability will directly be affected by skill choices you make. I always get excited to hear the skill set of the mage class but like everyone else, I will have to wait.
 


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